Wednesday, October 24, 2007

Tuesday, October 23, 2007

Teleport to evil alter room

//Put this script OnClose
void main()
{

object oPC = GetLastClosedBy();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);

object oTarget;
location lTarget;
oTarget = GetWaypointByTag("evilaltarroom");

lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

AssignCommand(oPC, ClearAllActions());

DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));

oTarget = oPC;

//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));

}
try this Corring

In your NPC's dialogue file, go to the very first line where he starts his dialogue with the PC. If you only want him to start this with any given PC once, add the following script into 'Actions Taken':



void main()

{

SetLocalInt(GetPCSpeaker(), "Dlg_Init_" + GetTag(OBJECT_SELF), TRUE);

}

Monday, October 22, 2007

How to end the game on a movie

I made the tail end of the conversation trigger the ending movie.

void main()
{
EndGame("FinalScene02");
}

Now, how to do the in-game movie... D: I dunno yet.

Saturday, October 20, 2007

Final DVD Cover


Yay - something done. Will just need to take it to the printers to get done!

Thursday, October 18, 2007

DVD Cover


Hey Guys

Was just playing around with this and thought I'd upload to see what you think. Fonts aren't quite there and I'm gonna play with the image to make it blend in more with the background but just thought I'd show ya...

If anyone has any suggestions let me know.

Tuesday, October 16, 2007

Oh and another thing....

You know how I said we could put maps into the final presentation box as a "bonus".

I was thinking what I'll do instead of Mish having to redo her fire map, is say do one of the water level (which hasn't changed as drastically) and then use a few of Bec's pics (like character cards).

Not a high priority I know but wanna print them out on Fri at work to save us all some moolah!

My To Do List

- Do the journal entries for the script - will get that definitely done by Thursday
- Do the powerpoint for the presentation
- Do the DVD cover
- Do the voiceovers for the cutscene.
- Make sure everyone on track

So, yeah let me know if you're having issues. Has anyone heard back from Brendan.

So are we coming over here Sunday? I've pretty much cleared the whole weekend to work on stuff so we can work on stuff Sat/Sun day/nights. We can send Martin out for any supplies we need. Lemme know so I can tidy up the study. Properly looks like a bomb hit it at the moment!

Thursday, October 11, 2007

Fire Level update:

What I still need to do


For the Rural section of level:
  1. Insert items
  2. Insert baddies (rats/dogs all the minor ones)
  3. Insert and other characters
  4. Work out plot line (since thare are extra areas for Isis to explore..maybe a puzzel?)
Does anyone know where I can find a tent? My elves encampment is looking kinda funny with those hobbit houses lol but I haven't been able to find anything more tent-y

For the city section:

pretty much the same but also  I haven't finished the layout yet. Will get that done Friday.

Things to organise for Sunday:

  • We need to decide on what level Isis will be on, and make a first version of her we can test things on. This should include all the spells/items/armour/weapons she will start off before entering the water level.
  • Need to create all other usable/talking NP-characters (the guards and scout etc.. and other talking/engaging charaters)
  • Maybe have some (really) rough updated maps if neccessary. Thinking it needs to be pretty detailed with the exact locations of items/ppl/groups...coz really..its easier to use than the toolset sometimes :)

Feel free to copy this and paste a new post to add stuff to the list. This way we should all have a good idea where everyone is at, what they need, and what others could help out with.

Wednesday, October 10, 2007

Story and extra plot needed.

Hi guys.

I'm still working on the level, and have now made it so Isis has access to 3 houses (one includes a shop with upstars locked spooky door..) and a mill (storage rooms which has a corpse with the skeleton key for the grave yard) and ofcourse theres a small mausoleum in the graveyard. The other three areas need to have some significance. 

HouseA: small house.
HouseB: small house.
HouseC: has a shop area belwo and a locked door upstairs (with possible noises comnig from behind)
Mill: storage room, included zombie/corpe with the 'skeleton key' to grave yard.
Mausoleum: not sure yet?

Even if its something small. Like ganing an extra (specia)l item (unless she had to many of them) or even finding a book with a story in it, someones journal. Otherwise these rooms can be used for finding items... Just thought I'd see what you guys think might work.

Friday, October 5, 2007

Characters in Fire level: plot sum & aims in dialogue

Plot:  (Please use plot on prev blog as reference)

Isis enters World. she will reflect upon the desolated world while entering the ruins. This could be done with a recorded ‘soliloquy’ (“what happened here... I should be cautious… could this be the future of my world…blah?”)


Isis encounters a band of elves in the outer part of the city that live in a make shift style camp. Characters include:

Scout,Wiseman,Woman1,Woman2, man1,man2,man3,man4

They are naturally cautious of her and try to attack her if she approaches them first. A scout approaches her and conversation starts. They see that she carries a special item (amulet gained in a previous level) and immediately become friendly.

Note: If not friendly, info about the demon can still be found in the conversation: “...are you one of that’s demons

followers….go back to your master in the heart of this god forsaken hole…..” or what ever

If she doesn’t not have that item for what ever reason she will receive no help from them (e.g. not able to buy health potions/anti-poison potions off them and they will kick her out or what ever.)

This item they tell is something from there forefathers who came from a different world in search of a mystical element. They want to use this element to go home coz apparently they don’t like it here: P Plus getting this element away from the demon will help restore some sort of balance to the world and effect other worlds as well (hence all the bad stuff happening in the air/water/earth levels) Background is given about the element. About the demon who has it and where it is supposedly. (Update journal and map?)
it must become clear that by giving her master this element bad things might happen.
They are willing to help by offering you potions and lotions aso. However, if she has enough persuasive powers she will be able to get a more assistance = Isis will be given a choice of who to take with her into the heart of the city where the demon lives.

Band members: to be chosen from woman1-2,man1-4

graveyard (optional): more baddies to fight here. another chance to stock up or gain exprience.

When Isis reaches the second most outer layer of the city she will be ambushed by the demon’s personal cultists/followers/guards who by now what isis is after (spys?) After dialogue a rather intense battle will follow. Once defeated, she will obtain a special ‘key/pass’ to the inner city. (Journal update?) Isis will continue to make her way to the inner most part of the city fighting minor baddies. Once she reaches the final gate, she can use her ‘key’. Her helpers from here on will disperse... they are badly wounded and need medical attention... or are already dead :| Maybe some decided to help the wounded ??

CUT SCENE: Isis enters lair ??? maybe Bec/Vic??

Dialogue with demon followed with Battle

Demon uses fire element in battle. If Isis wins she will gain possession there of.


---------??options?? after fight with demon----------


1. She can choose to use teleport item to teleport herself back to the masters room
2. she can decide to go back to the elves and help them get home by giving it to the Wiseman…
3. or she can 'try' to keep it..

If she chooses to go back to the master she will have to do battle with him in her own world. As discussed before. Benefit of this action?
If she goes back to the elves the master will appear and stop her…final battle will still take place. Benefit of this action?
You have a slightly better chance now that you possess one element and can summon a kick ass dragon!
If she decides it’s to risky to give to master, and plans on running away, he will still appear, now that his weakness is overcome by the other elements. Benefit of this action? Same as previous however your courage and righteousness will be favorable with the gods...or what ever.

Characters in Fire level: aims in dialogue.

dialogue needed for:

Elves: Scout:

Approaches Isis = estabish mood, revealing quest to degrees are optional, one will lead to scout taking Isis to wiseman. If Isis attackes him = scout will condem her actions "...as bad as that foul demon...your quest will fail " etc.

Wiseman:

Provides background info.Tells where demon lies. Gives new quest if amulet is in invetory = help send elves back home via power of element and amulet. When talking to wiseman about this he can be persuaded to give more assistance (depends on what choices are made) = choose from men/women for tag ons.

Woman1,Woman2, man1,man2,man3,man4:

Reflect whether elves are hostile or friendly. Also background info. If friendly = can sell potions anti poisons etc, if unfriendly = ??

Enemies:

dogs/rats

graveyard: zombie skeletons

Demon Guard: Leader & fighters
Trying to stop gang. Informs demon knows you're here. Add what ever you think will fit.

Demon:

Master: tie up story mostely

Thursday, October 4, 2007


Whoo! First post! ~_~;

These are some of the lovely faces I'd thought might suit our Masther. Personally I like the deranged one on the far right. I'm trying to find a base for drawing the storyboards, which if I don't start now, we won't have any. I also doubt they'll be in colour.

Saturday, September 22, 2007

Maybe final flowcharts





Earth Maps











In case your interested... lets see if they load this time -_-

Earth







When did I start these today? I mean yesterday? I don't get why they take so long. But who cares? they're ddone now. enojoy or something. Sleep time then reflections tomorrow yeyeye!



Friday, September 21, 2007

Overview - For your viewing pleasure...

Our level has been designed to be played in the game, Neverwinter Nights. The game was produced by Bioware in 2002 It is a RPG (role playing game) for both single and multi-player gaming.

Our level design consists of one central level with four levels surrounding it. Our group has worked together to design the central altar room. The four ancient mystical elements of fire, water, earth and air will be reflected in each of the levels that will be designed individually by each member of the group. The player will move between each of the levels and back to the central level using portals.

The story of the game revolves around a student, Isis, and her mentor, Master Sobek. Master Sobek is dying as his Fountain of Eternal Youth has run dry. He has started to grow weak through age and so must seek an alternative cure. He has researched the Ancient Mystical Elements and so must send his student, Isis, out to each of the four worlds where the elements are housed to capture them and bring them back to him. Once they are all united he believes that he will once again discover the secret of eternal youth. He doesn’t realise that the elements when joined together can start to control the holder’s personality.

The gameplay will be as a single player self-contained level. The player will begin the game as Isis and the introductory levels will be simple and self-explanatory but as the game progresses and the player's skills increase, so too will the difficulty of the levels until the final challenge where the previous objectives and challenges will need to have been completed for the player to be able to complete it.

Earth Skeleton - ITS FINALLY HERE!!

EARTH - 2nd or 3rd World Encounter

Story Skeleton

Beginning
• Heroine is teleported into this world, where the earth element is held
• Earth element is held in a vial which the heroine must find
• Upon arrival, character is alone for about two minutes as she gathers her bearings in the area
• Conversation can be something like, "I thought the Earth was meant to be a light environment, but it is so dark here”
• After the two minutes have passed, the heroine is beset by drows who attack her. She fights back and eventually overcomes them.
• The light and air is instantly lighter (also music).
• Elves and Half Elves appear who had previously been in hiding
• They offer to assist the heroine as gratitude for her assistance in defeating the drows who had been terrorising them.

Middle
• The elves tell her that as the earth elements contains sand from Sakkara, that she will have to overcome the undead Mummies to get to it. They give her half a key and tell her to see the bear for further information
• Heroine has to overcome challenges such as
o meet a bear where she must collect information and the other half of the key required to get into Sakkara. He also gives her a warning about what the elements may be doing to her master.
o She has to fight a further enclave of drows (can be dropped if there are time limitations)
o In the Sakkara mausoleum where the earth vial is kept, the heroine must overcome members of the undead including mummies, skeletons, ghouls and shadows. Her skills have improved considerably since the first stage, but she still has to fight quite hard to win.

Ending
• Heroine farewells the elves. They give her a special gift (a knife? a sword?) as well as some advice on how to win the final element.
• Also repeat the words of warning about what is happening to her mentor that the bear told her

FINAL: Game Design Concepts

Game Genre
Said to “provide slower interactions with long-term story-led challenges.”[1], Role-Playing Game’s (RPG’s) generally focus on character development, while Adventure games “…let players interact at their own pace,” [1] with the emphasis on exploring and puzzle solving. Then with combat falling into the Action category, this makes three game genres that apply to our game’s design concepts. The time limit imposed makes for a compact Action Adventure RPG. The back-story of Isis’ dying Master drives her to think and piece together the information she collects, whilst deciding which is the right path of action; all the while trying to stay alive. Options such as helping someone or not, will impact on later levels. A specific example is the Fire elements level where, if Isis did not save the children in the Air level, no help would be rewarded.
Core Mechanics
Isis’ main device for interaction is conversation. Talking to villagers and other NPC’s throughout each level, she receives important information about her goals and objectives. She must solve various riddles and surmise truth from lies in order to progress, making the collection of information imperative in completing her quests. This is where most of the gameplay evolves, through the players choices and the resulting outcomes of the game. Exploration is another key factor; if the level is not fully investigated, opportunities to level up and gain extra items will be lost. Some levels, such as the Water world require a thorough search of its underground maze before access to the final area is granted. Fighting and management of health and magic while essential in a strategical manner, is more so used as a narrative tool to break the monotony and – in boss levels – immerse the player in a sense of urgency and doom.
Flow
Goals are stated clearly at the beginning of the game through the use of the Mentor and his wishes to regain his immortal status by using the four elements. The first level, Air, is designed as an introductory level, so the challenge of reaching the first element is enough to set up the predicaments surrounding the remaining elements. From then on the level of difficulty increases and even though the task of retrieving the element is the same, different circumstances surrounding it cause the players concentration to shift and accommodate for the new situations and challenges surrounding each element. As positive reinforcement for fully interacting with the game, side quests and as a result more experience and better items are received. Control over the challenges the player is faced is displayed through the levels the player is initially allowed to access. By setting distinct boundaries between the levels and their challenges difficulties, the player is not allowed to access areas they are currently ill-equipped to accomplish.
Rewards
According to Hallford and Hallford[2] there are four general reward types that can be listed: Glory, Sustenance, Access and Facility. In terms of glory, the player on finishing the game will be satisfied by collecting all the elements and then defeating the Master. Depending on the good or evil decisions made throughout the game to this point, the feeling of accomplishment achieved will be derived from knowing that the best possible outcome has been reached. Completion of the game and all its side-quests will provide more visual rewards at the end, compared with the player who didn’t bother. As fights occur either sporadically or in extreme situations, Isis is always fully stocked on health potions, in keeping with the rewards of sustenance. Random treasures located around the maps take the form of spells and potions that can be used in later levels specifically to exploit enemies’ weaknesses. Access is demonstrated through the use of the Master and his gradual discovery of the passwords to activate the portals leading to the elemental worlds. First Air, then Earth and Water together before Fire level can be breached. Furthermore, as the game progresses, the effects of the elements on the Master become apparent and the aim of the story turns from the initial premise of helping the Master to defeating. In terms of facility rewards, when Isis progresses through the levels she gains experience, which will increase her characters statistics, as well as items that will become beneficial in the higher difficulty levels.
Overall, to generate meaningful play within our game, we tried to incorporate meaning with the choices Isis makes on her journey, through the consequences of her action impacting greatly on the final outcome of the game. Although the Master must eventually be defeated, there are different paths to get there – some with more help than others – and this all depends on the whimsical decisions the player chooses within the game.

References:
1. J. Habgood and M Overmars, The Game Maker’s Apprentice, Berkeley, CA : Apress, 2006
2. K. Salen and E. Zimmerman, Rules of Play: Game Design Fundamentals, London, England: The MIT Press, 2004, pp 346.

FINAL: Challenges

GAMPLAY AND LEVEL PROGRESSION: Challenges
There are five distinct categories of challenges within our game and its play; Puzzle/Riddle Solving, Exploring/Navigating, Errand Running, Fighting and Decision Making. Every challenge encountered in the game fits into one or two of these categories at a time.

Puzzle/Riddle Solving
Isis on her journey will encounter Keepers or Guardians who will require information in relation to the elements they are safe-guarding before giving her access to areas. This will involve acquiring information relating to the element from characters around each level so that riddles can be answered and puzzles correctly solved. Specific examples include: Answer Riddles to get to the Element (Air), Solve the Riddle of the Elves (Earth), Answer the Questions to cross the Bridge (Water).

Exploring/Navigating
Each level allows Isis to explore it fully, to gain as much information as possible and solve her tasks. This is accentuated in the Earth level where the three sentient animals must be located for information about the element, and in the Water level, where the Bridge Keeper requires an item from somebody hidden in the maze. Specific examples include: Find the correct passage through the maze of underground tunnels to reach the centre of the cave (Water).

Errand Running

Particularly in relation to tasks and side-quests, these challenges take the form of bringing the newly acquired element back to the Master each time, rescuing the children for the Air village and helping the Fire level settlers fight their home back. Specific examples include: Return the Children to the Village(Air), Find the Item for the Bridge Keeper (Water), Rescue the Elves and bring them back home (Fire).

Fighting
Easy, medium, hard and difficult levels of fighting are spread sporadically throughout the worlds. Depending on the intensity of risk needed, easy to hard enemies will be inserted into the levels. The difficult setting is stand-alone for the Bosses guarding the Earth, Fire and Water elements. However, the battle with the Master may call for its own category: Extreme.

Decision Making

Although not immediately apparent, the decisions the player makes throughout the game impacts on Isis’ character within the game. This is blatantly brought to attention with the Fire world settlers if children in Air were not rescued and the ancient Fire relic not received as a reward. Also, if she has decides to not give the master the final element, she receives more aid from the Fire settlers toward the final battle. If she chooses to not heed anyone warnings and give him the last element, then she will do battle with all the items and experienced she has gained by herself.

Goals and Objectives - Update

Goals and Objectives

The overall goal of all the levels is to retrieve the ancient mythical element at the end of the world and bring it back to the alter room.

The general overall objective of the levels is to kill the boss at the end of the level to retrieve the element or save particular characters from impending doom.

The objective is met once the goal of each particular level has been completed successfully. The player can only play certain levels at certain points in the game. For example the first world (Air) must be completed before, the player moves onto the next world.

More specifically the Goals and Objectives for each individual level are:

Air Element

• Find the three missing children
• Answer Riddles to get to the element
• Retrieve the Air Element
• Return Children to village or leave them there

Earth Element

• Kill the drows and help the elves
• Solve the riddle given to her by the elves, by figuring out whether the Bear, Lion, or Wolf will give her the correct information
• In lieu of the information from the correct animal, defeat the following creatures – Elf, Aranea, Revant, Troll, Halfling
• Attack and kill the mummies in the crypt guarding the vial of earth
• Recover Earth Element

Water Element

• Find the correct passage through the maze of underground tunnels to reach the centre of the cave.
• Find the object that will benefit you greatly later on in the level, when interacting with the guard/keeper of the bridges.
• Answer the questions correctly to make it over the bridge and into the final stage of the level, where the boss resides.
• Defeat the boss – water elemental demon
• Retrieve the Water Element

Fire Element

• Persuade elves to help you
• Fight demon killers without being killed
• Choose to rescue elves and bring them back home
• Fight your way through the ruined city
• Explore areas to find items
• Find and defeat demon leader
• Get the element for the wiseman or the master

Final Objective

At the end of the game, the last element (Fire) have been found and placed in the alter room with the master, who has absorbed them previous elements one by one as they were found. The power of the elements has consumed the master and made him evil and thus must be destroyed by Isis, to prevent impending doom.

How and when the goals and objectives are communicated to the player

In the start of the game the goals and objectives along with the overall background story is communicated to the player by cut scenes, showing interaction between Isis and the master. The master informs Isis about the four mystical elements and their ability to give him new life. This is where the player becomes aware of the main objective – find the four mystical elements and bring them to the dying master.

Each of the individual level goals and objectives are communicated generally at the beginning of each world by the master and/or by the characters present in the world. Each of the objectives will appear in the journal. Each objective appears as the player progresses in the game. Once you have entered the world, you are likely to encounter another character, who will give you information on what is happening in the world and other clues that will help you in your overall objective – Finding the Mystical Element.


Feedback given to the player on their progress and accomplishment of the objectives

Players will have tasks and objectives updated in their journal as they receive them, therefore they can check the journal at any time of the quest to check their progress. This will occur when the master or any other character gives Isis information or ask them to do something for them when they enter that particular world.

When certain items have been found and collected they will appear in the inventory, therefore allowing the player to keep track of what they have and what they still need to obtain.


Objectives tie into the story for the level

Each level of the game relates to specific worlds, and each world relates to specific mystical elements. Therefore each world in the game is designed in relation to the element. The overall story for the levels is to find the element and return it to the master. Our heroine has been given this task, therefore must do anything in her power to complete it successfully. The objectives are straightforward, Isis must complete them successfully in order to make it to the end of the level and get the element.

Side quests included in the levels

The side quest in the Air World is deciding what to do with the children once you find them. The player could either decided to accompany the children back to their village, or leave them there to find their own way back.

One side quest that the player has is to receive/find an ancient ring that belongs to another tribe/village of the Fire World. The player should receive it from the villagers after finding and returning the children. The importance of getting this ring will benefit the player in the final world – Fire. The villagers in the Fire World will recognise the ring as an ancient symbol of their culture, and thus assist our heroine in her task. This ring will be given to you as a reward for completing the first side task in the Air World of returning the children to their home.



yeeee ditto... need the sleep now too

FINAL AIR Skeleton

AIR – 1st World Encounter
Story Skeleton

Beginning
Heroine is teleported into this world, where the place that holds the power of the Air element is said to exist
Immediately on arrival, she is called over by a watch-guard [?] from a near-by village
He tries to discourage her from walking around in the fog, let alone at night
Mentions some children have gone missing off the roads and it isn’t safe.
When our heroine is adamant about investigating the area, he feels obliged to give her a protective spell, along with everything he knows about the surrounding terrain and the likely source of the fog aka the Element of Air (I made the bridge that leads to the next map -_-; ).
As a favour, he asks her to keep an eye out for the children, as the village considers it too dangerous to send out a search party of their own right now (yay a side-quest!)
Trying to find the bridge to the source, the heroine encounters very low-grade enemies, most of which attack her out of surprise as she looms in out of the fog.

Middle
After exploring the area a little, the heroine comes across a person blocking a narrow crevice/entrance
To pass the person, the heroine must answer a riddle correctly (or kill the person and break through)
Walking through along the narrow path into another clearing, she find another person blocking the way forward yet again – again she has the choice of answering the question or killing the person. This happens in total three separate times.
When the third and last riddle has been answered correctly, the previous two people suddenly burst into that room – they have now all snapped out of whatever spell they were under and lo and behold, they are the missing children the watch-guard spoke of
They tell her the last thing they remember is they went to play in the forest and the next thing they new, they woke up here
Isis encounters no further resistance as she takes the air element

End
The fog has now cleared from the entire area
Isis now has two choices, take the children back to the village, or leave them to fend for themselves
On agreeing to see them home, once their dialogue has finished, the game cuts straight to their home village, where congratulations are in order à a truckload of experience and freestuffs bestowed upon you before thee must continue on thine quest
If she chooses to leave them there, Isis must make her way back to the portal area by herself, receiving no awesome prizes.

Fin for now D: Sleep is what I yearn for.

WATER level

AI and Opponents - Updated

AI and Opponents


Main Characters

Isis – is our main character, our heroine, she is a human and a fighter. Her allegiance is chaotic good. Isis is a good person, but she is willing to kill if she has to in order to find the elements. Isis has been given the task to find and retrieve the four mystical elements – Air, Earth, Water and Fire from each of the worlds and give them to her master.

Master –Initially he is the one that finds out about the elements and wants and needs them for him. He needs them because he is dying, and being in possession of the elements will rejuvenate his life. The master gives clues and instructions to Isis about the four mystical elements throughout the game. He gets consumed with the power and greed that he turns evil; therefore he must be defeated by Isis to restore order.


Air World

Characters/Enemies

• Watch Guard – he attempts to discourage Isis into walking around the fog, especially during the night. Mentions that some children have gone missing and the roads aren’t safe. He gives her a protection spell, and asks to keep an eye out for the three missing children
• Three children - Isis interacts with the individual children by answering riddles to pass them to get to the element/ or deciding to kill them instead to get to the element faster. If she chooses not to kill them and answer their riddles, she has to make the decision on whether to accompany the children back to the village, or leave them to find their own way home.
• Villagers – Isis will interact with these characters, when and if she returns the children to the village.
• Low-grade enemies – throughout the level, Isis will encounter several low-grade enemies and will have to fight and destroy them to prevent them from killing her.


Earth World

Characters/Enemies

• Drows – these monsters are the first enemies you meet in the level, they must be killed. The drows have been terrorising the elves.
• Elves and Half Elves – the elves appear out of hiding once the drows have been destroyed. Because of your assistance they extend their gratitude by assisting Isis in her quest. This comes in the form of information about the Earth element and gifts that will help them later on in the game.
• Mummies – are the enemies that you have to destroy to retrieve the Earth Element. The earth element is a vial of sand from Egypt, which the mummies guard.

Water World

Characters/Enemies

• Guard – the guard of the underground cave is the first character Isis interacts with in the Water World. This character gives Isis information about the level, as a result of answering his questions. He will then grant her access to the caves by unlocking the door.
• Low grade monsters – scattered throughout the maze of tunnels there are low-grade monsters that you encounter, you must kill them to survive and continue along the path.
• Lone character/creature – somewhere in the tunnels of the maze, you may come across a lone character/creature if you choose to interact with them, they will give you a vital object that you will use later in the level. If you do not talk to the character, you will no receive the object and thus will be unable to complete a task in the level without it.
• The Keeper – the keeper looks after and guards the bridge to the boss stage, the island where the element resides. You interact with the keeper by giving him and object you have found/given in the maze. If you don’t have it, you have to go back into the maze to find the object and return it to the keeper before you are giving access across the bridge.
• Three path blockers – Isis will come across three individual characters when crossing the bridge, each will ask her multiple choice questions related to the four mystical elements, in particular the water element. Isis must answer each of their questions to pass successfully.
• Elemental Water Demon – is the boss enemy of the level. Isis encounters the demon at the end of the level before she can retrieve the water element. She must beat and destroy the demon before she can progress in the game.


Fire World

Characters/Enemies

• Demon – the demon is the boss of the level, therefore is considered an enemy. Isis has to defeat the character at the end of the level in order to get the final element.
• Villagers – the villagers in this level are mainly for show, therefore they don’t all interact with the heroine. Their behaviour will give you a general idea on whether or not you are welcomed in their village. If they do like her, they will give her potions that will assist her in the final battle with the demon.
• Guard – the guard watches over the little town, he is one of the main non-player characters you interact with. He will be wary of Isis, but if he deems her friendly, he will approach her first.
• Wiseman - is the second character you will encounter and interact with in detail with. The purpose of this character is to inform Isis of what is currently occurring in the world.
• Three Rangers – the wiseman gives Isis the three men to help her, after she has persuaded him for assistance.
• Monsters/Demon Followers – they let Isis know that, the Demon is aware of her presence in the world, before they beginning to battle with each other.

Final Updated water storyline - sorry

Beginning

• Isis enters the Water World, teleported into a underground cave room with a large gate/door, where a guard is blocking the entrance.
• The guard asks the heroine a series of questions, which Isis must answer before gaining access to the underground cavern.
• Once Isis has been granted access to the underground cavern, she immediately walks into a room, where there are three to five tunnel entrances. She must decide which one is the correct tunnel, otherwise she will need to turn back and try again.
• Several tunnels will eventually lead to dead-ends, one is a more direct root to a particular area, whilst another is eventually connects up to the tunnel that leads to the centre of the cave.
• Underground cavern tunnels will give the appearance of a maze. The cave is dark and eerie, therefore Isis should use a torch to navigate around the space. The size of the tunnels will vary in size

Middle

• Within several of the tunnels, Isis will come numerous friends and foes. Characters that will help her continue the journey; by advising them that they’ve either going the wrong way and that they should turn back. Others will be enemies that attempt to trick Isis into further travelling down the caves and reach a deadly path with monsters they must fight to escape.
• One friend Isis should approach and talk to, is a lone creature in one of the tunnels of the maze. If she talks to the creature, she will be given a special object that she can latter use in the level.
• After defeating the monsters, Isis will be able to move on, however, it might not necessarily continue to the correct path.
• Once the heroine has made it through the correct path unscathed, she will come to the centre of the cavern where there’s a big lake in the middle of the cavern.
• The lake has three long bridges, going over to the other end, in different directions; all bridges lead to a separate area of the cavern.
• Before Isis decides on which bridge to take, she must talk to the guard who is in charge of guarding the gates. To pass the bridge Isis must give the guard a special object given to her by a lone creature in the maze. If she has not found it, she must go back into the tunnels to find it.


End

• Isis begins to cross the correct bridge.
• She comes across three people blocking the path one after the other. She must answer a series of questions related to the elements, in particular the water element to pass successfully.
• Once Isis has crossed the bridge, she comes to this small island like surface with water surrounding the exterior. Therefore there is nowhere to go but forward.
• Isis encounters the Boss, in this case the water elemental being, who she must defeat in order to reach the sacred water element that exists behind her in the locked room.
• After the defeating the Boss, the door to the room where the element sits opens.
• Isis goes into the room and collects the object
• Isis returns to the altar where the other found elements reside.

Thursday, September 20, 2007

MAP - Earth part A



The first part on the earth level where Isis meets the drows and elfs. She can choose whom she wants to help I understand? I must admit I am alittle confused with the rest haha..sorry Vic. I did look at the flow chart but it couldn't really help me further with out knowing what was happening already. From what I understood from others is that the elves when helped tell Isis of three animals through some sort of riddle who then tell her where to find the element? Think this needs to be simplified alittle, mainly because this could all be explained that the master has already set her on track in that world in that specific location with all this in mind... just to simplify things alittle?? Think as a genral rule all of us need to keep the character between 1-4 at absolute most.
Hmm..enough for now... part b of map still to be continued.
Bec if I cant finish it will you??  Just giving heads up... But will try to myself first.

Air Flow...chart

Hah! Floooow chaaaaaarts. My mind, has left the building. Will attempt the fun fun loving happy games design concepts when I have a break.

Challenge Description Write-up

This is what I been write. Enjoy

Challenge Progression – What challenges will the player face?
OVERALL CHALLENGE
Find the elements – goal: Isis is charged with collecting the four elements of Air, Earth Fire and Water from four separate worlds, in order to bring aid to her Masters whose health is slowly fading. Because of his ailment, he can only give Isis access to the areas and so she must navigate them on her own.
Alignment of Character – good citizen test: Decision of good or bad disposition taken by the player will impact on Isis’ social status/reputation/alignment, therefore influencing how she is perceived throughout the rest of the game. Of course, making sure the player has helped everyone and fulfilled all quests and side-quests is rewarded the most as good gameplay in terms of the game.

AIR CHALLENGE
1. Collect information – receive side quest: The first world encountered holds the Air element and a watch guard of a near-by village issues the next challenge of finding 3 missing children, as well as warning against the dangers that lurk in the fog. Asking questions of the guard and villagers uncovers the likely location of the children and source of the mysterious fog. It is possible the Air element lies there as well.
2. Low-level combat: En route to the probable position [still undecided what, something open-air preferably], she is attacked randomly by monsters, who seem unusually weak – perhaps an effect of the fog.
3. Rite of Passage 1 – question: Arriving at the gap separating huge stone cliffs, a being – unbeknownst to Isis, one of the missing children transformed by the fog – blocks the way through. Isis must either answer questions correctly or destroy the being to pass.
4. Rite of Passage 2 – question: The stone cliffs continue on either side and before long another being (the second transformed child) blocks the way, again asking a riddle. Again Isis has the choice to answer or destroy it to get past.
5. Rite of Passage 3 – question: Another being (third transformed child) blocks the path for a third time and Isis must answer or kill to get past.
6. Bodyguard – task: Once the element has been collected, the beings (if not killed previously) return back into children and ask for Isis to accompany them back to the village. Doing so will bring great reward, choosing to leave them to their own devices means the element is the only thing received in the level.
7. Give Master the element – goal: take the element back to the Master, so his strength will improve.
EARTH CHALLENGE
1. Choosing sides: Isis has time to orientate her surroundings before coming upon a conflict between drow and elf, where she must fight of the drow.
2. Collect Information – task: The rescued elves will now impart information relating to the earth element. Directing Isis to three intelligent animals (a Wolf, Lion and Bear) that may hold information to the earth elements whereabouts, she must decipher which one will actually help her.
3. Low-level combat: The Drow continue to sporadically attack Isis as she locates the animals.
4. Collect information – task: The Bear has the correct information and pointing her to a crypt on the outskirts of the village/town/place where it is said to be guarded by the undead.
5. Low-level combat: En route to the crypt, Isis is further beset by Elves, Aranea, Revant, Troll, Halfling that attempt to hinder her.
6. Undead Gauntlet – medium-level combat: Entering the crypt, nasty undead creatures lurk in the levels of the crypt’s catacombs and Isis must fight her way down to the last tier, where the element resides.
7. Mummy – Boss-level (difficult) combat: the vial of Earth so close within reach, Isis must battle one of the strongest undead, a mummy, who has gained extra power through its proximity to the element.
8. Give Master the element – goal: After defeating and acquiring the element, take the back to the Master, so again his strength will improve.

WATER
1. Gate Guard – questions: Teleported into the water element underground cave, where a guard blocks the entrance to the Water Element Maze. Must answer the question correctly before she can pass.
2. Navigate and Survive the Underground Maze – puzzle solving and medium level combat: On the other side of the gate, Isis is faced with three (five?) tunnels to choose from. One will lead directly to the lake at the centre of the cavern, one takes a longer roundabout route, whereas the others are dead-ends. People available to give Isis advice on where to turn next are staked out within its dimly lit tunnels. Unfortunately, the border between friend and foe is just as dim, and the advice given may either help or hinder, Isis on getting to the lake. A wrong choice will see her stumble upon a band of monsters lying in wait.
3. Which bridge is which? – questions: Three bridges span the cavern lake, each leading to a separate sections but only one is correct. Isis must talk to a (random) being which will give a riddle pertaining to the correct bridge to pass.
4. Billy Goats Gruff - questions: Once she is on the right bridge she is accosted three more times. Each time Isis must answer questions in relation to the four mythical elements, mainly focusing on the water element so that she can progress over the bridge.
5. Elemental Water Being – Boss Level (difficult) combat: On crossing the bridge, Isis finds herself on what appears to be an island. The elemental water being attacks her, attempting to stop her from reaching the door leading to the elements resting place. Isis must defeat the boss before the room opens.
6. Give Master the element – goal: Taking the element from the room, bring it back to the Master, to aid his health.

UH-OH
Is Isis doing the right thing?: as the elements have been given to Master, his actions and words have become somewhat erratic. Along with warnings from people she’s met on her journey so far, this leads to the conflict of whether or not Isis should be giving him the elements. The imminent challenge is that even on collecting the element, should she give it up to her Master?

FIRE
1. Exploring level – encounter low-level combat: Exploring the Fire level asserts the town is more or less deserted, before Isis stumbles across some villagers.
2. Test of Character – how well the player has explored the game: If Isis rescued the children in Air and received the ancient elemental relic, the villagers encountered will help her in anyway possible. They will willingly give information and allow her to buy supplies from their precious stock and activate another side quest. If the player did not fully complete that side quest, the villagers will not actively help them, but still information can be derived from the abuse that gets hurled at Isis.
3. Collecting information – receive side quest: If Isis has the relic, the villagers give background information about the element; about the demon who has it, where Isis can find them and how the element effects people. The villagers want to go home, but because of the demon they can’t and so a side quest is activated – destroy the demon and free their homes.
4. Test of Charisma – persuasion: Depending on Isis’ accumulated persuasion will decide how much assistance is offered before delving into the inner layers of the city to battle the cultists.
5. Infiltrate the city – low-level combat: With (or without) a small band of fighters, make their way through the cities outskirts.
6. Gauntlet of Cultists – hard-level combat: The cultists now alerted to Isis’ presence come out in full force. How well the battle goes depends on how thoroughly previous levels have been explored, as spells that exploit their weaknesses have been available throughout (? Really D:). On completion, she will get the key to the inner city.
7. The Final Stretch – medium level combat: Isis and her companions (or just herself) fight on until they reach the inner city wall, but the band of fighters (if they were available) disperse here, it’s too risky for them.
8. City Demon – Boss Level (difficult) combat: Isis must defeat the Demon to complete the goal of acquiring the Fire element and completing the side-quest of saving the villagers homes.

FINAL CHALLENGE
Give the master the final element…?
By now it has become apparent the elements have a negative effect on people let alone three elements being held by one person. If he receives the final element, the player must be convinced that he will turn out something like the demon of the Fire world. Although multiple choices will be given to the player, the ultimate outcome is that she will have to battle the master. If she gives it to him he will go crazy and attack, so she has to defend herself. This choice also includes her receiving some sort of blessing from the gods, for choosing the righteous path and so she has help in fighting him. If she chooses not to give the last element to him, he will come and take it of her and she still must fight him.


Oh god, how come this took so long? Please let me know these maps are okay. Brendan read through the game design concepts things and he mentioned that I should go more into the core mechanics and levels of rewards... so I'll work more on that.

Flowcharts so far...


MAP - Earth - pending



just wanted to put something up for this.

MAP - Fire final??

MAPS - Water final??



Cor lemme know if I'a on the right track here. :) Basically, Isis will have to talk to the dwellers/creatures (or what ever they are ) to obtain info/item/key to continue the quest.. or she can just smite them..

Wednesday, September 19, 2007

MAP - Fire



There you go. I don't really know if this is going to be really possible to do in the toolset? Anyone have any idea? I'm worried the walls will pose more of a prob. I will be adding the key sets once the maps are done.

MAPS-Water


Hey,
sorry this took so long. I tried a couple of different looks and finally decided on this. This is basically a draft of the final water map. Still need to add characters/items/enemies to the keys.

Corrine, are all the characters finalised in this level. I'm still alittle unsure how many ppl are at/near/infornt/behind the bridges... :P

Bec if you want any bits of the files (background etc) let me know.

Not sure what sort of terrain features other than wall/rock there's to be found in caves lol :P

Challenge Descriptions

Hullo! This is what I did this morn with laying out the challenges in order. Any comments on the layout or the info included would be awesome. Otherwise I'll just keep steaming on.

OVERALL CHALLENGE
Find the elements: Isis is charged with collecting the four elements of Air, Earth Fire and Water from four separate worlds, in order to bring aid to her Masters whose health is slowly fading. Because of his ailment, he can only give Isis access to the areas and so she must navigate them on her own.
AIR CHALLENGE
1. Collect information: The first world encountered holds the Air element and a watch guard of a near-by village issues the next challenge of finding 3 missing children, as well as warning against the dangers that lurk in the fog. Asking questions of the guard and villagers uncovers the likely location of the children and source of the mysterious fog. It is possible the Air element lies there as well.
2. Low-level combat: En route to the probable position [still undecided what, something open-air prefereably], she is attacked randomly by monsters, who seem unusually weak – perhaps an effect of the fog.
3. Rite of Passage 1: Arriving at the gap seperating huge stone cliffs, a being – unbenknownst to Isis, one of the missing children transformed by the fog – blocks the way through. Isis must either answer questions correctly or destroy the being to pass.
4. Rite of Passage 2: The stone cliffs continue on either side and before long another being (the second transformed child) blocks the way, again asking a riddle. Again Isis has the choice to answer or destroy it to get past.
5. Rite of Passage 3: Another being (third transformed child) blocks the path for a third time and Isis must answer or kill to get past.
6. Bodyguard: Once the element has been collected, the beings (if not killed previously) return back into children and ask for Isis to accompany them back to the village. Doing so will bring great reward, choosing to leave them to their own devices means the element is the only thing received in the level.
7. Give Master the element: take the element back to the Master, so his strength will improve.
EARTH CHALLENGE
1. Choosing sides: Isis has time to orientate her surroundings before coming upon a conflict between drow and elf, where she must choose a side or die.
2. Collect Information: Isis’ chosen side will direct her towards the earth element, as thanks for helping them out (either side will cooperate). Kept in a crypt on the outskirts of the village/town/place it is said to be guarded by the undead.
3. Low-level combat: Encountered en route to crypt is the side Isis didn’t choose to align with. They randomly attack and hinder her progress as well as other beings within the area; Elf, Aranea, Revant, Troll, Halfling
4. Undead Gauntlet: Nasty undead creatures lurk in the levels of the crypt’s catacombes and Isis must fight her way down to the last tier, where the element resides.
5. Earth Boss - Mummy: the vial of Earth so close within reach, Isis must battle one of the strongest undead, a mummy, who seems to have gained extra power through its proximity to the element.
6. Give Master the element: take the element back to the Master, so again his strength will improve.

AI and Opponents

Hey guys, this is my progress on the AI and Opponents section, let me know what u think, esp in relation to your own characters. I'm not sure on the few of them, but i tried my best. If i left anything out let me know so i can update it.

AI and Opponents


What enemies/opponents will the player face? What characters will they interact with?
What will be the role, purpose and function of these entities?


Air World

Characters/Enemies

• Watch Guard – he attempts to discourage Isis into walking around the fog, especially during the night. Mentions that some children have gone missing and the roads aren’t safe. He gives her a protection spell, and asks to keep an eye out for the three missing children
• Three children - Isis interacts with the individual children initially by answering riddles to pass them. Then decides whether to kill them or return them to their families in the village.
• Villagers – Isis will interact with these characters, when and if she returns the children to the village.
• Low-grade enemies – throughout the level, Isis will encounter several low-grade enemies and will have to fight and destroy them to prevent them from killing her.


Earth World

Characters/Enemies

• Drows – these monsters are the first enemies you meet in the level, they must be killed. The drows have been terrorising the elves.
• Elves and Half Elves – the elves appear out of hiding once the drows have been destroyed. Because of your assistance they extend their gratitude by assisting Isis in her quest. This comes in the form of information about the Earth element and gifts that will help them later on in the game.
• Mummies – are the enemies that you have to destroy to retrieve the Earth Element. The earth element is a vial of sand from Egypt, which the mummies guard.

Water World

Characters/Enemies

• Guard – the guard of the underground cave is the first character Isis interacts with in the Water World. This character gives Isis information about the level, as a result of answering his questions. He will then grant her access to the caves by unlocking the door.
• Low grade monsters – scattered throughout the maze of tunnels there are low-grade monsters that you encounter, you must kill them to survive and continue along the path.
• Lone character/creature – somewhere in the tunnels of the maze, you may come across a lone character/creature if you choose to interact with them, they will give you a vital object that you will use later in the level. If you do not talk to the character, you will no receive the object and thus will be unable to complete a task in the level without it.
• The Keeper – the keeper looks after and guards the bridge to the boss stage, the island where the element resides. You interact with the keeper by giving him and object you have found/given in the maze. If you don’t have it, you have to go back into the maze to find the object and return it to the keeper before you are giving access across the bridge.
• Elemental Water Demon – is the boss enemy of the level. Isis encounters the demon at the end of the level before she can retrieve the water element. She must beat and destroy the demon before she can progress in the game.


Fire World

Characters/Enemies

• Demon – the demon is the boss of the level, therefore is considered an enemy. Isis has to defeat the character at the end of the level in order to get the final element.
• Villagers – the villagers in this level are mainly for show, therefore they don’t all interact with the heroine. Their behaviour will give you a general idea on whether or not you are welcomed in their village.
• Guard – the guard watches over the little town, he is one of the main non-player characters you interact with. He will be wary of Isis, but if he deems her friendly, he will approach her first.
• Wiseman - is the second character you will encounter and interact with in detail with. The purpose of this character is to inform Isis of what is currently occurring in the world.

Tuesday, September 18, 2007

Goals and Objectives - read it !!

First off i've updated my progress on the goals and objectives, let me know what you think, and if i should change/add anything. Its not done yet i still need to talk about the feedback etc. I swear i was seriously confused when i got to like the 6th point on the criteria sheet we have, cos the next few points seriously are just repeated. See it yourself, all i was thinking when i got that point was wtf, when i read that points after number 6, cos i was like didnt i already write about that... anywayz enough ranting. Check out my section.

Goals and Objectives


The overall goal of all the levels is to retrieve the ancient mythical element at the end of the world and bring it back to the alter room.

The general overall objective of the levels, is to kill the boss at the end of the level to retrieve the element or save particular characters from impending doom.

The objective is met once the goal of each particular level has been completed successfully. The player can only play certain levels at certain points in the game. For example the first world (Air) must be completed before, the player moves onto the next world.


More specifically the Goals and Objectives for each individual level are:

Air Element

• Find the three missing children
• Find the Air Element
• Return the children to the village

Earth Element

• Kill the drowls and help the elves
• Solve the riddle
• Defeat the following creatures – Elf, Aranea, Revant, Troll, Halfling
• Recover Earth Element

Water Element

• Find the correct passage through the maze of underground tunnels to reach the centre of the cave.
• Answer the questions correctly to make it over the bridge and into the final stage of the level, where the boss resides.
• Defeat the boss – water elemental demon
• Retrieve the Water Element

Fire Element

• Help the humans/villagers
• Find the demon in the centre of the village
• Get the element for the wiseman or the master
• Get the final element

Final Objective

At the end of the game, once all the elements have been found and placed in the alter room with the master.

Discuss how and when the goals and objectives are communicated to the player

Each of the goals and objectives are communicated generally at the beginning of each world by the master and/or by the characters present in the world. Before entering the initial first world, Isis, our heroine has been given information by her master about the four ancient mystical elements. Each of the objectives will appear in the journal. Each objective appears as the player progresses in the game.


Discuss how the objectives tie into the story for the level

Each level of the game relates to specific worlds, and each world relates to specific mystical elements. Therefore each world in the game is designed in relation to the element. The overall story for the levels is to find the element and return it to the master. Our heroine has been given this task, therefore must do anything in her power to complete it successfully.

Describe and discuss any side quests that you will include in your level (i.e. goals that don’t directly serve the story).

The side quest in the Air World is deciding what to do with the children once you find them. You could either rescue them and return them to their families and get the element, or kill them to greedily get the element without wasting time.

One side quest that the player has is to receive/find an ancient ring that belongs to another tribe/village of the Fire World. The player should receive it from the villagers after finding and returning the children. The importance of getting this ring will benefit the player in the final world – Fire. The villagers in the Fire World will recognise the ring as an ancient symbol of their culture, and thus assist our heroine in her task.

Sunday, September 16, 2007

Story Skeleton - Fire


(aka: ‘Aaahhhhhh...the burning’) – Final World



firstly. sorry about the length, but please still try to read it all. That way each person can have feedback on each others piece.

Back ground:



At this stage, Isis will have become a little concerned about her master’s reactions no doubt. Her skills/spells/weapons will reflect her advancement in the game. As would her alignment, with a possible shift (depending on how well she has behaved: as in how many villagers massacred : p )

The Fire level will consist of the ‘external city’ tile set. Mostly ruins if possible. And be inhabited by creatures/demons as well as small remnants of ancestors of the great armies who once fought there (or what ever). The fire world is an abandoned world/cityscape. Basically it’s been destroyed through wars and invasions of one sort or a another. Not much will be know about this world.

The map will be laid out as a city divided into different quarters/rings etc, starting from the outer layer and external walls, as the starting position for Isis.

Overall goal given: Obtain fire element.

Isis enters World. After a short while, she will reflect upon the desolated world while entering the ruins. This could be done with a recorded ‘soliloquy’ (“what happened here... I should be cautious… could this be the future of my world…blah?”) She has time to explore a part of the map before encountering any sign of life.
(Possible minor fights: rats/stray dogs = poisoning effects.)

Isis encounters a band of human like creatures in the outer part of the city that live in a make shift style camp. Characters include:
Women /children /men /scouts /armed-men/Wiseman. –Unfriendly
They are naturally cautious of her and try to attack her if she approaches them first. A scout approaches her and conversation starts.

They see that she carries a special item (something gained in a previous level) and immediately become friendly. If she doesn’t not have that item for what ever reason she will receive no help from them (e.g. not able to buy health potions/anti-poison potions off them and they will kick her out or what ever.) This item they tell is something from there forefathers who came from a different world in search of a mystical element (duh fire). They want to use this element to go home coz apparently they don’t like it here: P Plus getting this element away from the demon will help restore some sort of balance to the world and effect other worlds as well (hence all the bad stuff happening in the air/water/earth levels)

Note: If not friendly, info about the demon can still be found in the conversation: “...are you one of that’s demons followers….go back to your master in the heart of this god forsaken hole…..and…please come again”

Background is given about the element. About the demon who has it and where it is supposedly. (Update journal and map?) No good news, as it must become clear that by giving her master this element bad thing might happen. (…she is a smart cookie after all :)   


goals updated: help humans to go home (only if they are friendly)
find and kill demon in city centre
obtain element (for master…still not sure?)


They are willing to help by offering you potions and lotions aso. However, if she has enough persuasive powers she will be able to get a more assistance = Isis will be given a choice of who to take with her into the heart of the city where the demon lives.
Band members: Errick/ Vaugn/ Merselua/ Capt. Crunch.
From this part onwards, it’s Isis leading a small band of fighters (or just her self) through the city, fighting off rats/dogs/monsters etc.

When Isis reaches the second most outer layer of the city she will be ambushed by the demon’s personal cultists/followers/guards who by now are down with the shit so to speak… and they don’t like it! After a rather intense battle will follow, where hopefully the items/spells she has gained from previous levels will greatly help (ie spells exploit their weaknesses).

Once defeated, she will obtain a special ‘key/pass’ to the inner city. (Journal update?)

Isis will continue to make her way to the inner most part of the city fighting minor baddies. Once she reaches the final gate, she can use her ‘multi-pass’. Her helpers from here on will disperse... they are badly wounded and need medical attention... or are already dead :|

CUT SCENE: Isis enters lair

Dialogue with demon followed with Battle…hilarity ensues.

(Sorry guys, writing this is really tedious)

Demon uses fire element in battle. If Isis wins she will gain possession there of.

---------okay, guys let me know if this is ok----------

She can choose to use her teleport thingy to teleport herself back to the masters teleportal room… she can decide to go back to the humans and help them get home by giving it to the Wiseman… or she can keep it…the little backstabber!

If she chooses to go back to the master she will have to do battle with him in her own world. As discussed before. Benefit of this action? NONE your dead hahahah!

If she goes back to the humans the master will appear and stop her…final battle will still take place. Benefit of this action? You have a slightly better chance now that you possess one element and can summon a kick ass dragon!

If she decides it’s to risky to give to master, and plans on running away, he will still appear, now that his weakness is overcome by the other elements. Benefit of this action? Same as previous however your courage and righteousness will be favorable with the gods...or what ever.

I’ve tried to integrated the other levels more in the final outcome. I think that doing this will be pretty important. Also .. might be easier to do cut scenes for each “handing over of element” .
















Goals and Objectives

Hey Guys

Can you please tell me the exact Goals and Objectives of your levels.
So i can write my section of the assignment

Cool thanks

Masters Predicament

Nit-picking ahead!

An idea I had to help stage the progression of the story was to make it so the Master is actually desperately researching the access-spells/passwords to the portals that lead to the elements. At the beginning, he only knows the one to Air, which is why it is accessed first. By the time Air has been recovered, he has deciphered the one's for Earth and Water. And once Isis has got those as well, he has finally uncovered the password to Fire.

This structure controls the access to areas and directs them to the levels they are capable of currently doing.

However, this takes out the need for the elements to be placed on the altar, it's more like he's absorbing them one by one.

I vote for the final showdown to be in the altar room. Having become too impatient to wait for Isis' return, despite his weak body(?) meets her there and steals it from her. Muahahahetc.

I have a feeling I've written this somewhere else. But just wanted to make sure everyone could tell me what they think...? Well? Whatchu tink?

Saturday, September 15, 2007

Story Skeleton - Earth

EARTH - 2nd or 3rd World Encounter

Story Skeleton

Beginning
• Heroine is teleported into this world, where the earth element is held
• Earth element is held in a vial which the heroine must find
• Upon arrival, character is alone for about two minutes as she gathers her bearings in the area
• Conversation can be something like, "I thought the Earth was meant to be a light environment, but it is so dark here”
• After the two minutes have passed, the heroine is beset by drows who attack her. She fights back and eventually overcomes them.
• The light and air is instantly lighter (also music).
• Elves and Half Elves appear who had previously been in hiding
• They offer to assist the heroine as gratitude for her assistance in defeating the drows who had been terrorising them.

Middle
• The elves tell her that as the earth elements contains sand from Egypt, that she will have to overcome the undead Mummies to get to it
• Heroine has to overcome challenges such as
o meet a lion, tiger and bear where she must collect information or fight to the death.
o She has to fight a further enclave of drows (can be dropped if there are time limitations
o Has to defeat or collect information from a bad elf, aranea, halfling, revenant, troll - and when she either beats them or gets the information required, she has beaten all the creatures that spell out EARTH.
o In the mausoleum where the earth vial is kept, the heroine must overcome members of the undead including mummies, skeletons, ghouls and shadows. Her skills have improved considerably since the first stage, but she still has to fight quite hard to win.

Ending
• Heroine farewells the elves. They give her a special gift (a knife? a sword?) as well as some advice on how to win the final element.
• Also give her words of warning about what is happening to her mentor and.

Water World Storyline

Beginning

•Isis enters the Water World, teleported into a underground cave room with a large gate/door, where a guard is blocking the entrance.
•The guard asks the heroine a series of questions, which Isis must answer before gaining access to the underground cavern.
•Once Isis has been granted access to the underground cavern, she immediately walks into a room, where there are three to five tunnel entrances. She must decide which one is the correct tunnel, otherwise she will need to turn back and try again.
•Several tunnels will eventually lead to dead-ends, one is a more direct root to a particular area, whilst another is eventually connects up to the tunnel that leads to the centre of the cave.
•Underground cavern tunnels will give the appearance of a maze. The cave is dark and eerie, therefore Isis should use a torch to navigate around the space. The size of the tunnels will vary in size

Middle

•Within several of the tunnels, Isis will come numerous friends and foes. Characters that will help her continue the journey; by advising them that they’ve either going the wrong way and that they should turn back. Others will be enemies that attempt to trick Isis into further travelling down the caves and reach a deadly path with monsters they must fight to escape.
•After defeating the monsters, Isis will be able to move on, however, it might not necessarily continue to the correct path.
•Once the heroine has made it through the correct path unscathed, she will come to the centre of the cavern where there’s a big lake in the middle of the cavern.
•The lake has three long bridges, going over to the other end, in different directions; all bridges lead to a separate area of the cavern.
•Before Isis decides on which bridge to take, she must talk to this person/creature which will give the player a series of clues or a riddle as to which bridge is the correct bridge to cross. At the end the player must decide whether the correct answer is bridge One, Two or Three. If the guess is correct then, the keeper will unlock the correct gate to access that bridge.


End

•Isis begins to cross the correct bridge.
•Once again there is another creature on the bridge, this time, Isis must answer correctly to questions on the four mythical elements, most focused on the element of water.
•There will be 2 more instances of NPC asking questions about the element. Until all the paths are cleared, and Isis can make it to the end of the bridge.
•Once Isis has crossed the bridge, she comes to this small island like surface with water surrounding the exterior. Therefore there is nowhere to go but forward.
•Isis encounters the Boss, in this case the water elemental being, who she must defeat in order to reach the sacred water element that exists behind her in the locked room.
•After the defeating the Boss, the door to the room where the element sits opens.
•Isis goes into the room and collects the object
•Isis returns to the altar where the other found elements reside.

Meeting - Monday?

Do you guys fancy getting together Monday before DVP @ 11? Go through everything?

Tilesets

Looking through the tilesets today we've worked out the following -

Mish let us know if you agree/disagree on any of the following...

- Earth - Rural
- Fire - City Exterior
- Water - Mines & Caverns
- Air - Forest
- Altar - Dungeon
- Master's Bedroom - City Interior

I'm doing my background story like Bec's now, hopefully have up later tonight depending on what my boy cooks me for dinner.

Rough plot line / map for portal room



Basically the idea is:
ENTER world  
-> short intro ->  exploration -> find creatures village or whatever-> insert more of the plot line. Find out more on objectives. Talk to guide -> depending on what is said (A)-> get a guide to help you find dragon. short cut via secret entrance, less fighting. (B)-> get attacked by everyone but get new weapons gold etc and make your own way via exploring more. Have to take long way to caves, lots of fighting but potions etc are gained maybe even  a map?  -> -> ->  either way the main entrance is blocked (maybe metal door is closed) -> exploration to find solution to blockage -> when object found back track to blocked area->  unlock -> find lair  ->
defeat dragon
-> GET element -> transport back to portal room -> give to master/place on stone -> go have a nice cool refreshing beer



Plot line ideas


Hi guys,

Firstly, I liked your plot for Air Bec. As long as it fits into the whole air thing, we should do that. I was thinking about the plot lines for the other ones as well, and I thought that maybe it wouldn’t be necessary to have such a plot line for all the different levels. Other wise each level will feel essentially the same for the player and progress won’t be that noticeable (except when they place the element on the “altar” thing for their master…) This way levels will take each for example 30min/20min/15min/10min = 75min roughly apposed to each being 20 min of what is almost the same type of play?

Just as an example I was thinking something along these lines:

1. AIR
- have a fully developed plot line with extra characters and all (such as Bec suggested) Might have no need to fight a “boss” at end though (?), just retrieve the element and start with attaining new spell/gear/info for the rest of game.

2. WATER -
For example this one could be more puzzle focused. No towns/villages, just a few/couple of individual characters (i.e. The wanderer a.s.o.) Could focus on exploration and have some fights and an end Boss.

3. EARTH
- ?? not sure yet. Maybe get a band of helpers in this one (human or creature ones) to do tasks and kill the boss in the end.


4. FIRE
- This level I was thinking to be more like the game Diablo .In that there are lots of enemies and some tactical elements. At this stage our heroine is pretty much ready to face what ever comes her way ;) . I won’t worry too much about extra characters, maybe a couple, but essentially this level will be mostly a battle level. So its prob important that the player has a lot of ‘tutoring’ in the previous levels to prepare her for this and the final end fight with her Master.