Friday, September 21, 2007

Goals and Objectives - Update

Goals and Objectives

The overall goal of all the levels is to retrieve the ancient mythical element at the end of the world and bring it back to the alter room.

The general overall objective of the levels is to kill the boss at the end of the level to retrieve the element or save particular characters from impending doom.

The objective is met once the goal of each particular level has been completed successfully. The player can only play certain levels at certain points in the game. For example the first world (Air) must be completed before, the player moves onto the next world.

More specifically the Goals and Objectives for each individual level are:

Air Element

• Find the three missing children
• Answer Riddles to get to the element
• Retrieve the Air Element
• Return Children to village or leave them there

Earth Element

• Kill the drows and help the elves
• Solve the riddle given to her by the elves, by figuring out whether the Bear, Lion, or Wolf will give her the correct information
• In lieu of the information from the correct animal, defeat the following creatures – Elf, Aranea, Revant, Troll, Halfling
• Attack and kill the mummies in the crypt guarding the vial of earth
• Recover Earth Element

Water Element

• Find the correct passage through the maze of underground tunnels to reach the centre of the cave.
• Find the object that will benefit you greatly later on in the level, when interacting with the guard/keeper of the bridges.
• Answer the questions correctly to make it over the bridge and into the final stage of the level, where the boss resides.
• Defeat the boss – water elemental demon
• Retrieve the Water Element

Fire Element

• Persuade elves to help you
• Fight demon killers without being killed
• Choose to rescue elves and bring them back home
• Fight your way through the ruined city
• Explore areas to find items
• Find and defeat demon leader
• Get the element for the wiseman or the master

Final Objective

At the end of the game, the last element (Fire) have been found and placed in the alter room with the master, who has absorbed them previous elements one by one as they were found. The power of the elements has consumed the master and made him evil and thus must be destroyed by Isis, to prevent impending doom.

How and when the goals and objectives are communicated to the player

In the start of the game the goals and objectives along with the overall background story is communicated to the player by cut scenes, showing interaction between Isis and the master. The master informs Isis about the four mystical elements and their ability to give him new life. This is where the player becomes aware of the main objective – find the four mystical elements and bring them to the dying master.

Each of the individual level goals and objectives are communicated generally at the beginning of each world by the master and/or by the characters present in the world. Each of the objectives will appear in the journal. Each objective appears as the player progresses in the game. Once you have entered the world, you are likely to encounter another character, who will give you information on what is happening in the world and other clues that will help you in your overall objective – Finding the Mystical Element.


Feedback given to the player on their progress and accomplishment of the objectives

Players will have tasks and objectives updated in their journal as they receive them, therefore they can check the journal at any time of the quest to check their progress. This will occur when the master or any other character gives Isis information or ask them to do something for them when they enter that particular world.

When certain items have been found and collected they will appear in the inventory, therefore allowing the player to keep track of what they have and what they still need to obtain.


Objectives tie into the story for the level

Each level of the game relates to specific worlds, and each world relates to specific mystical elements. Therefore each world in the game is designed in relation to the element. The overall story for the levels is to find the element and return it to the master. Our heroine has been given this task, therefore must do anything in her power to complete it successfully. The objectives are straightforward, Isis must complete them successfully in order to make it to the end of the level and get the element.

Side quests included in the levels

The side quest in the Air World is deciding what to do with the children once you find them. The player could either decided to accompany the children back to their village, or leave them there to find their own way back.

One side quest that the player has is to receive/find an ancient ring that belongs to another tribe/village of the Fire World. The player should receive it from the villagers after finding and returning the children. The importance of getting this ring will benefit the player in the final world – Fire. The villagers in the Fire World will recognise the ring as an ancient symbol of their culture, and thus assist our heroine in her task. This ring will be given to you as a reward for completing the first side task in the Air World of returning the children to their home.



yeeee ditto... need the sleep now too

1 comment:

Beccaroni said...

This looks really good and has made me realise I need to approach the challenges section differently. Instead of listing them as they occur in the story, I will collect them categorically in terms of
1. Fighting (low, medium, hard, difficult)
2. Puzzle/Riddle Solving
3. Exploring/navigation
4. Errand running
5. Decision making

I'm typing it here more for my clarity than anyone elses though, I think }3 Back to work!