AIR – 1st World Encounter
Story Skeleton
Beginning
- Heroine is teleported into this world, where the place that holds the power of the Air element is said to exist
- Immediately on arrival, she is called over by a watch-guard [?] from a near-by village
- He tries to discourage her from walking around in the fog, let alone at night
- Mentions some children have gone missing off the roads and it isn’t safe.
- When our heroine is adamant about investigating the area, he feels obliged to five her a protective spell [of some kind that will eventually help her against the Boss]
- As a favour,
- He asks her to keep an eye out for the children, as they consider it too dangerous right now to send out a search party of their own right now.
- Enroute to the Air Element Lair the heroine encounters very low-grade enemies, most of which attack her out of surprise as she looms in out of the fog.
- This only continues long enough to get a basic feel for battle and pace of the game, before she enters the Lair
Middle
- After exploring the area a little, the heroine comes across a person standing in front of the only other doorway
- To proceed to the next level, the heroine must answer a riddle correctly (or kill the person and break through)
- This happens the same on the next level and again the next
- When the third and last riddle has been answered correctly, the previous two people suddenly burst into that room – they have now all snapped out of whatever spell they were under and lo and behold, they are the missing children the watch-guard spoke of
- They tell her the last thing they remember is a monster jumping out at them and then they woke up here
- They ask her to help them home, but before she can make any promises, a nasty roar rings out and the children scream and flee.
- This leaves the room clear for a battle with the current keeper of the Air Elemental piece-thing
- Ready? Aaaaand… FIGHT! The monster is a weak one however, having not fully master it’s use of the element and is easily defeated by our heroine. [either with or without the help of the charm given by the watch-guard]
- Defeat the monster and get the element, from the monsters CORPSE! You heard me.
End
Assuming the heroine did not kill the children to get to the element, then:
- The children are waiting by the exit on the 1st level of the lair.
- Talking to them gives you the option of leaving them there or agreeing to see them home
- On agreeing to see them home, once their dialogue has finished, the game cuts straight to their home village, where congratulations are in order à a truckload of experience and freestuffs bestowed upon you before thee must continue on thine quest
If the herione did kill the children or leaves them behind at the lair:
- Heroine must make her way all the way back to the entrance portal (or can she just summon herself outta there, I dunno – gah! We can do that! There’s a stone in the game that lets you teleport back to temple’s at the cost of coins or something. There’s an excuse to play the game if I ever heard it)
NICE FINISHING TOUCH MEBBE
After acquiring the Air Element, the mysterious fog clears! Hooray for magicks!
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