Thursday, September 20, 2007

Challenge Description Write-up

This is what I been write. Enjoy

Challenge Progression – What challenges will the player face?
OVERALL CHALLENGE
Find the elements – goal: Isis is charged with collecting the four elements of Air, Earth Fire and Water from four separate worlds, in order to bring aid to her Masters whose health is slowly fading. Because of his ailment, he can only give Isis access to the areas and so she must navigate them on her own.
Alignment of Character – good citizen test: Decision of good or bad disposition taken by the player will impact on Isis’ social status/reputation/alignment, therefore influencing how she is perceived throughout the rest of the game. Of course, making sure the player has helped everyone and fulfilled all quests and side-quests is rewarded the most as good gameplay in terms of the game.

AIR CHALLENGE
1. Collect information – receive side quest: The first world encountered holds the Air element and a watch guard of a near-by village issues the next challenge of finding 3 missing children, as well as warning against the dangers that lurk in the fog. Asking questions of the guard and villagers uncovers the likely location of the children and source of the mysterious fog. It is possible the Air element lies there as well.
2. Low-level combat: En route to the probable position [still undecided what, something open-air preferably], she is attacked randomly by monsters, who seem unusually weak – perhaps an effect of the fog.
3. Rite of Passage 1 – question: Arriving at the gap separating huge stone cliffs, a being – unbeknownst to Isis, one of the missing children transformed by the fog – blocks the way through. Isis must either answer questions correctly or destroy the being to pass.
4. Rite of Passage 2 – question: The stone cliffs continue on either side and before long another being (the second transformed child) blocks the way, again asking a riddle. Again Isis has the choice to answer or destroy it to get past.
5. Rite of Passage 3 – question: Another being (third transformed child) blocks the path for a third time and Isis must answer or kill to get past.
6. Bodyguard – task: Once the element has been collected, the beings (if not killed previously) return back into children and ask for Isis to accompany them back to the village. Doing so will bring great reward, choosing to leave them to their own devices means the element is the only thing received in the level.
7. Give Master the element – goal: take the element back to the Master, so his strength will improve.
EARTH CHALLENGE
1. Choosing sides: Isis has time to orientate her surroundings before coming upon a conflict between drow and elf, where she must fight of the drow.
2. Collect Information – task: The rescued elves will now impart information relating to the earth element. Directing Isis to three intelligent animals (a Wolf, Lion and Bear) that may hold information to the earth elements whereabouts, she must decipher which one will actually help her.
3. Low-level combat: The Drow continue to sporadically attack Isis as she locates the animals.
4. Collect information – task: The Bear has the correct information and pointing her to a crypt on the outskirts of the village/town/place where it is said to be guarded by the undead.
5. Low-level combat: En route to the crypt, Isis is further beset by Elves, Aranea, Revant, Troll, Halfling that attempt to hinder her.
6. Undead Gauntlet – medium-level combat: Entering the crypt, nasty undead creatures lurk in the levels of the crypt’s catacombs and Isis must fight her way down to the last tier, where the element resides.
7. Mummy – Boss-level (difficult) combat: the vial of Earth so close within reach, Isis must battle one of the strongest undead, a mummy, who has gained extra power through its proximity to the element.
8. Give Master the element – goal: After defeating and acquiring the element, take the back to the Master, so again his strength will improve.

WATER
1. Gate Guard – questions: Teleported into the water element underground cave, where a guard blocks the entrance to the Water Element Maze. Must answer the question correctly before she can pass.
2. Navigate and Survive the Underground Maze – puzzle solving and medium level combat: On the other side of the gate, Isis is faced with three (five?) tunnels to choose from. One will lead directly to the lake at the centre of the cavern, one takes a longer roundabout route, whereas the others are dead-ends. People available to give Isis advice on where to turn next are staked out within its dimly lit tunnels. Unfortunately, the border between friend and foe is just as dim, and the advice given may either help or hinder, Isis on getting to the lake. A wrong choice will see her stumble upon a band of monsters lying in wait.
3. Which bridge is which? – questions: Three bridges span the cavern lake, each leading to a separate sections but only one is correct. Isis must talk to a (random) being which will give a riddle pertaining to the correct bridge to pass.
4. Billy Goats Gruff - questions: Once she is on the right bridge she is accosted three more times. Each time Isis must answer questions in relation to the four mythical elements, mainly focusing on the water element so that she can progress over the bridge.
5. Elemental Water Being – Boss Level (difficult) combat: On crossing the bridge, Isis finds herself on what appears to be an island. The elemental water being attacks her, attempting to stop her from reaching the door leading to the elements resting place. Isis must defeat the boss before the room opens.
6. Give Master the element – goal: Taking the element from the room, bring it back to the Master, to aid his health.

UH-OH
Is Isis doing the right thing?: as the elements have been given to Master, his actions and words have become somewhat erratic. Along with warnings from people she’s met on her journey so far, this leads to the conflict of whether or not Isis should be giving him the elements. The imminent challenge is that even on collecting the element, should she give it up to her Master?

FIRE
1. Exploring level – encounter low-level combat: Exploring the Fire level asserts the town is more or less deserted, before Isis stumbles across some villagers.
2. Test of Character – how well the player has explored the game: If Isis rescued the children in Air and received the ancient elemental relic, the villagers encountered will help her in anyway possible. They will willingly give information and allow her to buy supplies from their precious stock and activate another side quest. If the player did not fully complete that side quest, the villagers will not actively help them, but still information can be derived from the abuse that gets hurled at Isis.
3. Collecting information – receive side quest: If Isis has the relic, the villagers give background information about the element; about the demon who has it, where Isis can find them and how the element effects people. The villagers want to go home, but because of the demon they can’t and so a side quest is activated – destroy the demon and free their homes.
4. Test of Charisma – persuasion: Depending on Isis’ accumulated persuasion will decide how much assistance is offered before delving into the inner layers of the city to battle the cultists.
5. Infiltrate the city – low-level combat: With (or without) a small band of fighters, make their way through the cities outskirts.
6. Gauntlet of Cultists – hard-level combat: The cultists now alerted to Isis’ presence come out in full force. How well the battle goes depends on how thoroughly previous levels have been explored, as spells that exploit their weaknesses have been available throughout (? Really D:). On completion, she will get the key to the inner city.
7. The Final Stretch – medium level combat: Isis and her companions (or just herself) fight on until they reach the inner city wall, but the band of fighters (if they were available) disperse here, it’s too risky for them.
8. City Demon – Boss Level (difficult) combat: Isis must defeat the Demon to complete the goal of acquiring the Fire element and completing the side-quest of saving the villagers homes.

FINAL CHALLENGE
Give the master the final element…?
By now it has become apparent the elements have a negative effect on people let alone three elements being held by one person. If he receives the final element, the player must be convinced that he will turn out something like the demon of the Fire world. Although multiple choices will be given to the player, the ultimate outcome is that she will have to battle the master. If she gives it to him he will go crazy and attack, so she has to defend herself. This choice also includes her receiving some sort of blessing from the gods, for choosing the righteous path and so she has help in fighting him. If she chooses not to give the last element to him, he will come and take it of her and she still must fight him.

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