Saturday, September 15, 2007

Plot line ideas


Hi guys,

Firstly, I liked your plot for Air Bec. As long as it fits into the whole air thing, we should do that. I was thinking about the plot lines for the other ones as well, and I thought that maybe it wouldn’t be necessary to have such a plot line for all the different levels. Other wise each level will feel essentially the same for the player and progress won’t be that noticeable (except when they place the element on the “altar” thing for their master…) This way levels will take each for example 30min/20min/15min/10min = 75min roughly apposed to each being 20 min of what is almost the same type of play?

Just as an example I was thinking something along these lines:

1. AIR
- have a fully developed plot line with extra characters and all (such as Bec suggested) Might have no need to fight a “boss” at end though (?), just retrieve the element and start with attaining new spell/gear/info for the rest of game.

2. WATER -
For example this one could be more puzzle focused. No towns/villages, just a few/couple of individual characters (i.e. The wanderer a.s.o.) Could focus on exploration and have some fights and an end Boss.

3. EARTH
- ?? not sure yet. Maybe get a band of helpers in this one (human or creature ones) to do tasks and kill the boss in the end.


4. FIRE
- This level I was thinking to be more like the game Diablo .In that there are lots of enemies and some tactical elements. At this stage our heroine is pretty much ready to face what ever comes her way ;) . I won’t worry too much about extra characters, maybe a couple, but essentially this level will be mostly a battle level. So its prob important that the player has a lot of ‘tutoring’ in the previous levels to prepare her for this and the final end fight with her Master.







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