Tuesday, September 18, 2007

Goals and Objectives - read it !!

First off i've updated my progress on the goals and objectives, let me know what you think, and if i should change/add anything. Its not done yet i still need to talk about the feedback etc. I swear i was seriously confused when i got to like the 6th point on the criteria sheet we have, cos the next few points seriously are just repeated. See it yourself, all i was thinking when i got that point was wtf, when i read that points after number 6, cos i was like didnt i already write about that... anywayz enough ranting. Check out my section.

Goals and Objectives


The overall goal of all the levels is to retrieve the ancient mythical element at the end of the world and bring it back to the alter room.

The general overall objective of the levels, is to kill the boss at the end of the level to retrieve the element or save particular characters from impending doom.

The objective is met once the goal of each particular level has been completed successfully. The player can only play certain levels at certain points in the game. For example the first world (Air) must be completed before, the player moves onto the next world.


More specifically the Goals and Objectives for each individual level are:

Air Element

• Find the three missing children
• Find the Air Element
• Return the children to the village

Earth Element

• Kill the drowls and help the elves
• Solve the riddle
• Defeat the following creatures – Elf, Aranea, Revant, Troll, Halfling
• Recover Earth Element

Water Element

• Find the correct passage through the maze of underground tunnels to reach the centre of the cave.
• Answer the questions correctly to make it over the bridge and into the final stage of the level, where the boss resides.
• Defeat the boss – water elemental demon
• Retrieve the Water Element

Fire Element

• Help the humans/villagers
• Find the demon in the centre of the village
• Get the element for the wiseman or the master
• Get the final element

Final Objective

At the end of the game, once all the elements have been found and placed in the alter room with the master.

Discuss how and when the goals and objectives are communicated to the player

Each of the goals and objectives are communicated generally at the beginning of each world by the master and/or by the characters present in the world. Before entering the initial first world, Isis, our heroine has been given information by her master about the four ancient mystical elements. Each of the objectives will appear in the journal. Each objective appears as the player progresses in the game.


Discuss how the objectives tie into the story for the level

Each level of the game relates to specific worlds, and each world relates to specific mystical elements. Therefore each world in the game is designed in relation to the element. The overall story for the levels is to find the element and return it to the master. Our heroine has been given this task, therefore must do anything in her power to complete it successfully.

Describe and discuss any side quests that you will include in your level (i.e. goals that don’t directly serve the story).

The side quest in the Air World is deciding what to do with the children once you find them. You could either rescue them and return them to their families and get the element, or kill them to greedily get the element without wasting time.

One side quest that the player has is to receive/find an ancient ring that belongs to another tribe/village of the Fire World. The player should receive it from the villagers after finding and returning the children. The importance of getting this ring will benefit the player in the final world – Fire. The villagers in the Fire World will recognise the ring as an ancient symbol of their culture, and thus assist our heroine in her task.

3 comments:

MishMish said...

Yea, It looks alight. I don't really think that we have put that much thought into side quests yet.. so if you're finding it hard to write about that there you go :P The thing with side quests is that our 30-1hr game play is probably already way over... (will have to do some testing later stage.)

looks good so far though.

MishMish said...

Discuss how and when the goals and objectives are communicated to the player:

should put in the use of CUT SCENCES to tell the story, move the plot along and tie things together

MishMish said...

Thought we sohlud perhaps do more along these lines:

Objectives

Capture - take/destroy something of opponent’s without
being captured/killed
Chase - catch/elude opponent
Race - reach a goal before other players
Alignment - arrange game pieces
Rescue or escape - get defined units to safety
Forbidden act - get competition to “break the rules”
Construction - build/maintain/manage objects
Exploration - explore game areas
Solution - solve a puzzle before the competition
Outwit - gain and use knowledge to defeat players