Sunday, September 16, 2007

Story Skeleton - Fire


(aka: ‘Aaahhhhhh...the burning’) – Final World



firstly. sorry about the length, but please still try to read it all. That way each person can have feedback on each others piece.

Back ground:



At this stage, Isis will have become a little concerned about her master’s reactions no doubt. Her skills/spells/weapons will reflect her advancement in the game. As would her alignment, with a possible shift (depending on how well she has behaved: as in how many villagers massacred : p )

The Fire level will consist of the ‘external city’ tile set. Mostly ruins if possible. And be inhabited by creatures/demons as well as small remnants of ancestors of the great armies who once fought there (or what ever). The fire world is an abandoned world/cityscape. Basically it’s been destroyed through wars and invasions of one sort or a another. Not much will be know about this world.

The map will be laid out as a city divided into different quarters/rings etc, starting from the outer layer and external walls, as the starting position for Isis.

Overall goal given: Obtain fire element.

Isis enters World. After a short while, she will reflect upon the desolated world while entering the ruins. This could be done with a recorded ‘soliloquy’ (“what happened here... I should be cautious… could this be the future of my world…blah?”) She has time to explore a part of the map before encountering any sign of life.
(Possible minor fights: rats/stray dogs = poisoning effects.)

Isis encounters a band of human like creatures in the outer part of the city that live in a make shift style camp. Characters include:
Women /children /men /scouts /armed-men/Wiseman. –Unfriendly
They are naturally cautious of her and try to attack her if she approaches them first. A scout approaches her and conversation starts.

They see that she carries a special item (something gained in a previous level) and immediately become friendly. If she doesn’t not have that item for what ever reason she will receive no help from them (e.g. not able to buy health potions/anti-poison potions off them and they will kick her out or what ever.) This item they tell is something from there forefathers who came from a different world in search of a mystical element (duh fire). They want to use this element to go home coz apparently they don’t like it here: P Plus getting this element away from the demon will help restore some sort of balance to the world and effect other worlds as well (hence all the bad stuff happening in the air/water/earth levels)

Note: If not friendly, info about the demon can still be found in the conversation: “...are you one of that’s demons followers….go back to your master in the heart of this god forsaken hole…..and…please come again”

Background is given about the element. About the demon who has it and where it is supposedly. (Update journal and map?) No good news, as it must become clear that by giving her master this element bad thing might happen. (…she is a smart cookie after all :)   


goals updated: help humans to go home (only if they are friendly)
find and kill demon in city centre
obtain element (for master…still not sure?)


They are willing to help by offering you potions and lotions aso. However, if she has enough persuasive powers she will be able to get a more assistance = Isis will be given a choice of who to take with her into the heart of the city where the demon lives.
Band members: Errick/ Vaugn/ Merselua/ Capt. Crunch.
From this part onwards, it’s Isis leading a small band of fighters (or just her self) through the city, fighting off rats/dogs/monsters etc.

When Isis reaches the second most outer layer of the city she will be ambushed by the demon’s personal cultists/followers/guards who by now are down with the shit so to speak… and they don’t like it! After a rather intense battle will follow, where hopefully the items/spells she has gained from previous levels will greatly help (ie spells exploit their weaknesses).

Once defeated, she will obtain a special ‘key/pass’ to the inner city. (Journal update?)

Isis will continue to make her way to the inner most part of the city fighting minor baddies. Once she reaches the final gate, she can use her ‘multi-pass’. Her helpers from here on will disperse... they are badly wounded and need medical attention... or are already dead :|

CUT SCENE: Isis enters lair

Dialogue with demon followed with Battle…hilarity ensues.

(Sorry guys, writing this is really tedious)

Demon uses fire element in battle. If Isis wins she will gain possession there of.

---------okay, guys let me know if this is ok----------

She can choose to use her teleport thingy to teleport herself back to the masters teleportal room… she can decide to go back to the humans and help them get home by giving it to the Wiseman… or she can keep it…the little backstabber!

If she chooses to go back to the master she will have to do battle with him in her own world. As discussed before. Benefit of this action? NONE your dead hahahah!

If she goes back to the humans the master will appear and stop her…final battle will still take place. Benefit of this action? You have a slightly better chance now that you possess one element and can summon a kick ass dragon!

If she decides it’s to risky to give to master, and plans on running away, he will still appear, now that his weakness is overcome by the other elements. Benefit of this action? Same as previous however your courage and righteousness will be favorable with the gods...or what ever.

I’ve tried to integrated the other levels more in the final outcome. I think that doing this will be pretty important. Also .. might be easier to do cut scenes for each “handing over of element” .
















5 comments:

MishMish said...

Oooooh...gwwaaaad!

Beccaroni said...

Oh gwad whut? I think it sounds good. And I want Captain Crunch in there... might get in trouble with the copyright thing tho.

Victoria said...

sounds really good - i'd play our game!

Corrine said...

this might sound like a dumb question, but what exactly is a scout? Ummm the only thing that comes to mind is a boy scout in one of those funny uniforms, and im sure thats wrong...

Beccaroni said...

Scout are lookouts, sent ahead to look for danger or trespasser etc.

Didn't really comment on the multiple endings thing before. I think they could all work, I'm just not sure that it wouldn't be too much work for us. Then again, since it's the end of the game, at least we don't have to make sure the ends merge again. *goes cross-eyed*