Friday, September 21, 2007

FINAL: Challenges

GAMPLAY AND LEVEL PROGRESSION: Challenges
There are five distinct categories of challenges within our game and its play; Puzzle/Riddle Solving, Exploring/Navigating, Errand Running, Fighting and Decision Making. Every challenge encountered in the game fits into one or two of these categories at a time.

Puzzle/Riddle Solving
Isis on her journey will encounter Keepers or Guardians who will require information in relation to the elements they are safe-guarding before giving her access to areas. This will involve acquiring information relating to the element from characters around each level so that riddles can be answered and puzzles correctly solved. Specific examples include: Answer Riddles to get to the Element (Air), Solve the Riddle of the Elves (Earth), Answer the Questions to cross the Bridge (Water).

Exploring/Navigating
Each level allows Isis to explore it fully, to gain as much information as possible and solve her tasks. This is accentuated in the Earth level where the three sentient animals must be located for information about the element, and in the Water level, where the Bridge Keeper requires an item from somebody hidden in the maze. Specific examples include: Find the correct passage through the maze of underground tunnels to reach the centre of the cave (Water).

Errand Running

Particularly in relation to tasks and side-quests, these challenges take the form of bringing the newly acquired element back to the Master each time, rescuing the children for the Air village and helping the Fire level settlers fight their home back. Specific examples include: Return the Children to the Village(Air), Find the Item for the Bridge Keeper (Water), Rescue the Elves and bring them back home (Fire).

Fighting
Easy, medium, hard and difficult levels of fighting are spread sporadically throughout the worlds. Depending on the intensity of risk needed, easy to hard enemies will be inserted into the levels. The difficult setting is stand-alone for the Bosses guarding the Earth, Fire and Water elements. However, the battle with the Master may call for its own category: Extreme.

Decision Making

Although not immediately apparent, the decisions the player makes throughout the game impacts on Isis’ character within the game. This is blatantly brought to attention with the Fire world settlers if children in Air were not rescued and the ancient Fire relic not received as a reward. Also, if she has decides to not give the master the final element, she receives more aid from the Fire settlers toward the final battle. If she chooses to not heed anyone warnings and give him the last element, then she will do battle with all the items and experienced she has gained by herself.

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