Saturday, September 15, 2007

Water World Storyline

Beginning

•Isis enters the Water World, teleported into a underground cave room with a large gate/door, where a guard is blocking the entrance.
•The guard asks the heroine a series of questions, which Isis must answer before gaining access to the underground cavern.
•Once Isis has been granted access to the underground cavern, she immediately walks into a room, where there are three to five tunnel entrances. She must decide which one is the correct tunnel, otherwise she will need to turn back and try again.
•Several tunnels will eventually lead to dead-ends, one is a more direct root to a particular area, whilst another is eventually connects up to the tunnel that leads to the centre of the cave.
•Underground cavern tunnels will give the appearance of a maze. The cave is dark and eerie, therefore Isis should use a torch to navigate around the space. The size of the tunnels will vary in size

Middle

•Within several of the tunnels, Isis will come numerous friends and foes. Characters that will help her continue the journey; by advising them that they’ve either going the wrong way and that they should turn back. Others will be enemies that attempt to trick Isis into further travelling down the caves and reach a deadly path with monsters they must fight to escape.
•After defeating the monsters, Isis will be able to move on, however, it might not necessarily continue to the correct path.
•Once the heroine has made it through the correct path unscathed, she will come to the centre of the cavern where there’s a big lake in the middle of the cavern.
•The lake has three long bridges, going over to the other end, in different directions; all bridges lead to a separate area of the cavern.
•Before Isis decides on which bridge to take, she must talk to this person/creature which will give the player a series of clues or a riddle as to which bridge is the correct bridge to cross. At the end the player must decide whether the correct answer is bridge One, Two or Three. If the guess is correct then, the keeper will unlock the correct gate to access that bridge.


End

•Isis begins to cross the correct bridge.
•Once again there is another creature on the bridge, this time, Isis must answer correctly to questions on the four mythical elements, most focused on the element of water.
•There will be 2 more instances of NPC asking questions about the element. Until all the paths are cleared, and Isis can make it to the end of the bridge.
•Once Isis has crossed the bridge, she comes to this small island like surface with water surrounding the exterior. Therefore there is nowhere to go but forward.
•Isis encounters the Boss, in this case the water elemental being, who she must defeat in order to reach the sacred water element that exists behind her in the locked room.
•After the defeating the Boss, the door to the room where the element sits opens.
•Isis goes into the room and collects the object
•Isis returns to the altar where the other found elements reside.

1 comment:

Beccaroni said...

Hey Cors! What's the chance you'll read this 'fore I see you tomorrow?

This looks good, but maybe you could vary your puzzles a bit more. I think just having constant riddles to solve could get tiring, especially if the whole level is based on them.

Maybe you could make Isis have to collect an item one person in the maze before they are given their next task. Just errand running, but still require the player to have read the conversation to who wants which object. Just a thought ])