Friday, October 5, 2007

Characters in Fire level: plot sum & aims in dialogue

Plot:  (Please use plot on prev blog as reference)

Isis enters World. she will reflect upon the desolated world while entering the ruins. This could be done with a recorded ‘soliloquy’ (“what happened here... I should be cautious… could this be the future of my world…blah?”)


Isis encounters a band of elves in the outer part of the city that live in a make shift style camp. Characters include:

Scout,Wiseman,Woman1,Woman2, man1,man2,man3,man4

They are naturally cautious of her and try to attack her if she approaches them first. A scout approaches her and conversation starts. They see that she carries a special item (amulet gained in a previous level) and immediately become friendly.

Note: If not friendly, info about the demon can still be found in the conversation: “...are you one of that’s demons

followers….go back to your master in the heart of this god forsaken hole…..” or what ever

If she doesn’t not have that item for what ever reason she will receive no help from them (e.g. not able to buy health potions/anti-poison potions off them and they will kick her out or what ever.)

This item they tell is something from there forefathers who came from a different world in search of a mystical element. They want to use this element to go home coz apparently they don’t like it here: P Plus getting this element away from the demon will help restore some sort of balance to the world and effect other worlds as well (hence all the bad stuff happening in the air/water/earth levels) Background is given about the element. About the demon who has it and where it is supposedly. (Update journal and map?)
it must become clear that by giving her master this element bad things might happen.
They are willing to help by offering you potions and lotions aso. However, if she has enough persuasive powers she will be able to get a more assistance = Isis will be given a choice of who to take with her into the heart of the city where the demon lives.

Band members: to be chosen from woman1-2,man1-4

graveyard (optional): more baddies to fight here. another chance to stock up or gain exprience.

When Isis reaches the second most outer layer of the city she will be ambushed by the demon’s personal cultists/followers/guards who by now what isis is after (spys?) After dialogue a rather intense battle will follow. Once defeated, she will obtain a special ‘key/pass’ to the inner city. (Journal update?) Isis will continue to make her way to the inner most part of the city fighting minor baddies. Once she reaches the final gate, she can use her ‘key’. Her helpers from here on will disperse... they are badly wounded and need medical attention... or are already dead :| Maybe some decided to help the wounded ??

CUT SCENE: Isis enters lair ??? maybe Bec/Vic??

Dialogue with demon followed with Battle

Demon uses fire element in battle. If Isis wins she will gain possession there of.


---------??options?? after fight with demon----------


1. She can choose to use teleport item to teleport herself back to the masters room
2. she can decide to go back to the elves and help them get home by giving it to the Wiseman…
3. or she can 'try' to keep it..

If she chooses to go back to the master she will have to do battle with him in her own world. As discussed before. Benefit of this action?
If she goes back to the elves the master will appear and stop her…final battle will still take place. Benefit of this action?
You have a slightly better chance now that you possess one element and can summon a kick ass dragon!
If she decides it’s to risky to give to master, and plans on running away, he will still appear, now that his weakness is overcome by the other elements. Benefit of this action? Same as previous however your courage and righteousness will be favorable with the gods...or what ever.

Characters in Fire level: aims in dialogue.

dialogue needed for:

Elves: Scout:

Approaches Isis = estabish mood, revealing quest to degrees are optional, one will lead to scout taking Isis to wiseman. If Isis attackes him = scout will condem her actions "...as bad as that foul demon...your quest will fail " etc.

Wiseman:

Provides background info.Tells where demon lies. Gives new quest if amulet is in invetory = help send elves back home via power of element and amulet. When talking to wiseman about this he can be persuaded to give more assistance (depends on what choices are made) = choose from men/women for tag ons.

Woman1,Woman2, man1,man2,man3,man4:

Reflect whether elves are hostile or friendly. Also background info. If friendly = can sell potions anti poisons etc, if unfriendly = ??

Enemies:

dogs/rats

graveyard: zombie skeletons

Demon Guard: Leader & fighters
Trying to stop gang. Informs demon knows you're here. Add what ever you think will fit.

Demon:

Master: tie up story mostely

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